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So, here are some guidelines we try to follow. These are in no particular order at this point. You'll know when I do organize as this message will no longer be here. ;p
Flight decks are worthless at the beginning of the war. They carry no room value other than points. Do not waste boosts on them unless we are near the end of war.
GLOBAL rooms are a priority if available and feasible.
Saving a SHEILD team, or lower power squads, until the end helps us with easy knock outs later, when our attacking squads grow thin.
More as they come to mind. If you have a proposal, thoughts, questions, comments or concerns, speak up.